﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using ElMexicanos.Base.Models;
using Microsoft.Xna.Framework.Graphics;
using ElMexicanos.Components.TowersTraps.Globals;

namespace ElMexicanos.Components.TowersTraps
{
    class TowerCactus : Tower
    {

    //// GLOBALS ////
        private int ATTACK = 10;
        private int DEFENSE = 20;
        private int PV = 20;

    //// ENUMS ////

    //// ATTRIBUTES ////
        //// SPRITES ////
        private AnimSprite loadingSprite;
        private AnimSprite shootingSprite;
        private AnimSprite ownedSprite;
        private AnimSprite upgradingSprite;

    //// METHODS ////

        //Constructor
        public TowerCactus(Vector2 position):base(position)
        {
            Attackpoints = ATTACK;
            Defensepoints = DEFENSE;
            Pvpoints = PV;

            /*WaitingSprite = new AnimSprite(new AnimDefinition()
            {
                AssetName = "TowersTraps/Towers/tower",
                FrameRate = 8,
                FrameSize = new Point(118, 118),
                Loop = true,
                NbFrames = new Point(4, 2)
            }, new Vector2(this._position.X, this._position.Y));*/


            WaitingSprite = new AnimSprite(new AnimDefinition()
            {
                AssetName = "TowersTraps/Towers/cactustower",
                FrameRate = 21,
                FrameSize = new Point(49, 48),
                Loop = true,
                NbFrames = new Point(3, 1)
            }, new Vector2(this.Position.X, this.Position.Y));

        }

        public void SearchMob()
        {

        }

        public void Shoot( Mob mob)
        {

        }

        public void SpecialShoot()
        {
    
        }

        public void MoveTo()
        {

        }
        
        public void UpdateLevel()
        {

        }

        public void Destroy()
        {
    
        }


    ////XNA METHODS ///

    }
}
